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The primary factor that was holding back custom maps was Havok. Modders interested in trying out the tool will find it on Github, along with a few instructions on how to use it. The only thing holding the modder back now is the time to work on it. Meowmaritus explains that support for other games is as simple as a small patch. Meowmaritus’s tool, which is currently on Github, is called FBX2FLVER, which is an “Experimental FBX model importer for Dark Souls, Dark Souls: Remastered, Dark Souls II: Scholar of the First Sin, and Dark Souls III.”įrom the tool description, it seems like it’s not restricted to only the Souls series. Horkrux developed a way to create collision maps, and so now, Dropoff has imported the first ever new map into the game”ĭropoff uploaded a video testing the “Crossfire Map” from Half-Life on YouTube:Īs for the static lightmaps, Zillie explained that Dropoff imported the original lightmaps from Half-Life. tools can import models, but without collision. On Twitter, explained: “Major barriers in custom level design have been broken in Dark Souls 1. They tried for years to add in custom maps but failed due to issues with collision detection.
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Previously, modders could only import maps in from Demon’s Souls. Modders just announced they’d discovered a way to import custom maps into the eight-year-old game. Modders still managed to find ways to add custom content, but it was not an easy process. Dark Souls is seen as a challenging game to mod.
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